Well Ive been able to pinpoint the prob - it was due to sector enumeration not called when Ive entered spawn vicinity. ActiveSectorCount was zero even while I was standing right near the spawn. When Ive got HasActiveSectors (it causes sector enumeration), it returned true, ActiveSectorCount became one, and in short time spawn was re-spawned.
Dunno if above fixes will fix it, Ill try to install em now and will see if it will help
Dunno if above fixes will fix it, Ill try to install em now and will see if it will help